Kibitt Kallinikov
Arma Purgatorium Templis Dragonaors
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Posted - 2013.10.31 01:23:00 -
[1] - Quote
GM Spiral wrote:The rules clarification written in this thread were written in response to this thread and are not currently on the Evelopedia. We'll make sure it is clear enough and then update the page. If you have any further feedback on this, it is welcome.
Capitals in high-sec are a legacy issue from way back when for a brief time certain types of capitals could be produced in high security space. Community feedback at the time resulted in the current incarnation of the rules and the permission for those capitals already built in high-sec to remain there. The discussion to change or remove these rules and special permissions has come up a few times in the past decade, but has been inconclusive.
The rules could be interpreted as an incentive for a high-sec capital pilot to contact us and request relocation to a low-sec system on their own accord. Ultimately it is an exception to intended and established game mechanics and will have to be continued being treated in that way.
And always remember: You can always defer a decision to a senior game master for a review. Our game masters are all human and have been known to err occasionally. We are usually more than happy to discuss and amend as required. :)
I know this is nit-picking, but war-decs are the common way to engage people in high security space. Are you saying that a Capital ship is not allowed to defend itself from a war-dec enemy? It's a tricky question to tackle because you have to know who struck who first, but that could be solved by making aggressive actions by capital ships in high security space impossible unless you have an engagement timer on you, INCLUDING TRIAGE/SIEGE to make it impossible to get tangled with a capital ship unless a pilot wants to, as you only receive those timers unless an enemy takes an aggressive action against you, whereas suspect status or a capsuleer combat timer could be achieved via remote assistance or the aforementioned Siege/Triage modules (At least, I think that's how the modules work).
In addition, you could make it so that cyno fields can be lit in high sec, but only for the purposes of capital ships [In other words, only a Capital ship can jump through], thus preventing the use of cyno to deploy offensive or defensive forces in high sec. Whether or not you make this extend to Jump Freighters is up to you, because I know that would have a serious impact upon JF capabilities. If you consider this option, please remember that Titans give gang link bonuses, so if you wish to allow Titans to cyno into high sec, there would have to be even more headache work (straight up prevent them from joining a fleet) involved, and the effect of Titans on Jita undock or the like would probably be horrific for traffic. |